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New 90 iOS Interview Questions

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Are you preparing for an iOS interview? Get ready to shine with this user-friendly introduction to iOS interview questions! Whether you’re a seasoned developer or just starting out, it’s important to be well-prepared. Expect questions about Swift programming language, iOS frameworks like UIKit and Core Data, app architecture, memory management, and debugging techniques. Additionally, be ready to discuss your experience with iOS app development, including projects you’ve worked on and challenges you’ve faced. Remember, interviews are an opportunity to showcase your skills and enthusiasm for iOS development. Good luck!

Basic Questions

1. What is iOS?

iOS is the operating system developed by Apple Inc. for their mobile devices, including iPhones, iPads, and iPod Touch. It provides the foundation for running applications and controlling the device’s hardware. iOS apps are written using various programming languages, with Swift and Objective-C being the most common ones.

Here’s a simple Swift code example for an iOS app that displays a “Hello, World!” message using a label:

import UIKit

class ViewController: UIViewController {
    override func viewDidLoad() {

        let label = UILabel(frame: CGRect(x: 0, y: 0, width: 200, height: 100))
        label.text = "Hello, World!"
        label.textAlignment = .center


2. What programming language is used to develop iOS apps?

The primary programming languages used to develop iOS apps are:

  1. Swift: Swift is a modern, safe, and expressive programming language developed by Apple. It is designed to work with Cocoa Touch frameworks for iOS app development.
  2. Objective-C: Objective-C is an older language that was used extensively for iOS app development before Swift’s introduction. While it is still supported, Swift has become the preferred language for iOS development.

3. What is the difference between Swift and Objective-C?

Modern, safe, and expressive syntaxOlder syntax with a steep learning curve
Type-safe languageNot fully type-safe
Optionals to handle nil valuesNo optionals, uses nil for object references
Automatic memory management (ARC)Manual memory management with retain-release
Support for pattern matchingLacks pattern matching
Unified with Cocoa Touch frameworksUses square brackets [ ] for method calls
Less code and more readableRequires more boilerplate code

4. Can you explain what a storyboard is in iOS?

In iOS development, a storyboard is a visual representation of the user interface of an app. It allows developers to design and lay out the app’s screens, views, and transitions graphically without writing much code. A storyboard is a part of the Interface Builder tool, which is integrated into Xcode, the primary development environment for iOS apps.

Using a storyboard, developers can create a flow of screens and define the connections between them through segues. Each screen in the storyboard is represented by a view controller, and the transitions between view controllers are defined by segues.

Storyboard files have the extension .storyboard and are saved in XML format.

5. What are the app states in iOS?

iOS apps can be in various states depending on their lifecycle and user interactions. The main app states in iOS are:

  1. Not Running: The app is not launched or has been terminated by the system or the user.
  2. Inactive: The app is in the foreground but is not receiving events. It could be waiting for some other task to complete.
  3. Active: The app is in the foreground and is receiving events from the user.
  4. Background: The app is in the background and executing code, but it is not visible to the user.
  5. Suspended: The app is in the background, but it is not executing code. It remains in memory and can be quickly resumed when the user opens it again.

6. What is the use of ‘View Controllers’?

View Controllers are a fundamental part of iOS app development. They manage the user interface and coordinate interactions between views. Each screen in an iOS app is typically represented by a view controller.

Here’s an example of a simple view controller in Swift:

import UIKit

class MyViewController: UIViewController {
    override func viewDidLoad() {

        let label = UILabel(frame: CGRect(x: 0, y: 0, width: 200, height: 100))
        label.text = "Hello, View Controller!"
        label.textAlignment = .center


In this example, we create a custom view controller subclass (MyViewController) that displays a label with the text “Hello, View Controller!” in the center of the screen. The viewDidLoad() method is called when the view controller’s view is loaded into memory, and we add the label as a subview of the view controller’s main view.

7. What is Auto Layout?

Auto Layout is a layout system in iOS that allows developers to create adaptive user interfaces that adjust to different screen sizes and orientations. It helps ensure that the app’s views are properly positioned and sized, regardless of the device’s screen size.

Here’s an example of using Auto Layout constraints to center a view within its superview:

import UIKit

class MyViewController: UIViewController {
    override func viewDidLoad() {

        let label = UILabel()
        label.text = "Centered Label"
        label.textAlignment = .center
        label.translatesAutoresizingMaskIntoConstraints = false // Disable auto-generated constraints


            label.centerXAnchor.constraint(equalTo: view.centerXAnchor),
            label.centerYAnchor.constraint(equalTo: view.centerYAnchor)

In this example, we create a label and add it as a subview to the view controller’s view. We then create Auto Layout constraints to center the label both horizontally and vertically within its superview. The translatesAutoresizingMaskIntoConstraints property is set to false to enable Auto Layout for this view and disable any conflicting constraints. The NSLayoutConstraint.activate() method activates the constraints we defined.

8. What are the different types of iOS Application States?

  • Not Running: The app is not launched or has been terminated by the system or the user.
  • Inactive: The app is in the foreground but is not receiving events. It could be waiting for some other task to complete.
  • Active: The app is in the foreground and is receiving events from the user.
  • Background: The app is in the background and executing code, but it is not visible to the user.
  • Suspended: The app is in the background, but it is not executing code. It remains in memory and can be quickly resumed when the user opens it again.

9. Explain the Delegate pattern.

The Delegate pattern is a design pattern commonly used in iOS development to allow one object (the delegate) to communicate or customize the behavior of another object. It enables objects to delegate certain responsibilities or actions to other objects, providing a way to establish a one-to-one relationship between classes.

The delegate pattern is often implemented using protocols. The class that wants to delegate certain tasks defines a protocol with specific methods that the delegate can optionally implement. The delegate class then conforms to this protocol and sets itself as the delegate of the other object.

Here’s a simplified example of the delegate pattern in Swift:

// Protocol defining the delegate methods
protocol SomeDelegate {
    func didDoSomething()

// Class that delegates tasks
class SomeClass {
    var delegate: SomeDelegate?

    func performTask() {
        // Do some work here

        // Notify the delegate that the task is done

// Class that acts as the delegate
class DelegateClass: SomeDelegate {
    func didDoSomething() {
        print("DelegateClass: Task completed!")

// Setting up the delegation
let someObject = SomeClass()
let delegateObject = DelegateClass()
someObject.delegate = delegateObject
someObject.performTask() // Output: "DelegateClass: Task completed!"

10. What is MVC in iOS?

MVC stands for Model-View-Controller, which is a design pattern widely used in iOS development to organize and structure code in a maintainable manner. It separates an app’s logic into three main components:

  • Model: Represents the data and business logic of the app. It deals with data manipulation, storage, and retrieval.
  • View: Represents the user interface and displays the data to the users. It handles user interactions and updates the interface accordingly.
  • Controller: Acts as an intermediary between the model and the view. It receives user input from the view, updates the model, and updates the view based on changes in the model.

11. What is ‘Interface Builder’?

Interface Builder is a graphical user interface tool within Xcode that allows developers to design and layout the user interface of an iOS app visually. It is used to create storyboards or XIB files, where developers can drag and drop UI elements onto the canvas and set their properties and constraints without writing code manually.

Interface Builder simplifies the process of creating complex user interfaces, and the changes made through Interface Builder are automatically reflected in the associated code files.

Here’s a simple example of creating a user interface using Interface Builder:

  1. Open Xcode and create a new iOS project.
  2. Open the Main.storyboard file in the project navigator.
  3. Drag a UILabel from the Object Library onto the canvas.
  4. Customize the label’s text, font, and color properties through the Attributes Inspector.
  5. Run the app, and the label will be displayed on the screen as designed in Interface Builder.

12. What are the main differences between class and struct in Swift?

Reference typeValue type
Supports inheritanceDoes not support inheritance
Allows multiple references (reference counting)Copy-on-write (multiple copies for modification)
Deinitialized using deinitNo deinit available
Can be mutable or immutable with let or varAlways mutable
Reference comparison (===) for equality checkValue comparison (==) for equality check
Used for more complex objects and shared dataUsed for smaller, lightweight data and values

13. Can you explain what Cocoa and Cocoa Touch are?

  • Cocoa: Cocoa is a framework provided by Apple for macOS app development. It includes the Foundation framework for core functionalities like data handling, networking, and file management, as well as the AppKit framework for building the user interface of macOS applications.
  • Cocoa Touch: Cocoa Touch is a similar framework, but it is specifically designed for iOS and tvOS app development. It includes the Foundation framework for core functionalities and the UIKit framework for building the user interface of iOS and tvOS applications. Cocoa Touch is used to create applications for devices with touch-based interfaces.

14. What is an IBOutlet and an IBAction in iOS?

  • IBOutlet: An IBOutlet is a special attribute in Swift or Objective-C that connects a UI element (e.g., UILabel, UIButton) from the Interface Builder (Storyboard or XIB) to the corresponding code file. It allows the developer to access and manipulate the UI element programmatically.
import UIKit

class ViewController: UIViewController {
    @IBOutlet weak var myLabel: UILabel!

    override func viewDidLoad() {

        myLabel.text = "Hello, IBOutlet!"
  • IBAction: An IBAction is a special keyword used in Swift or Objective-C to create a connection between a UI element’s action (e.g., UIButton tap) from the Interface Builder to a method in the code file. When the UI element’s action is triggered, the linked method will be executed.
import UIKit

class ViewController: UIViewController {
    @IBOutlet weak var myButton: UIButton!

    override func viewDidLoad() {

        myButton.setTitle("Tap Me", for: .normal)

    @IBAction func buttonTapped(_ sender: UIButton) {
        print("Button tapped!")

In this example, we have a UILabel connected as an IBOutlet (myLabel) and a UIButton connected as an IBOutlet (myButton). We also have an IBAction method (buttonTapped(_:)) connected to the UIButton’s touchUpInside event in the Interface Builder. When the button is tapped, the buttonTapped(_:) method is called, and it prints “Button tapped!” to the console.

15. What is the sandbox in iOS development?

The “sandbox” in iOS development refers to a security feature implemented by iOS to ensure that each app runs in its own isolated environment. This isolation prevents apps from accessing data or resources from other apps or the system without proper permissions.

Each iOS app runs in its own sandbox, which includes its own directory for storing data and preferences, and access is restricted to specific system directories. This security measure enhances user privacy and prevents unauthorized access to sensitive data.

16. What are the steps to submit an iOS app to the AppStore?

Submitting an iOS app to the App Store involves several steps, which can vary based on updates to Apple’s guidelines and procedures. As of my knowledge cutoff in September 2021, here are the general steps:

  1. Prepare the App: Ensure your app follows Apple’s App Store Review Guidelines and works as expected. Test the app thoroughly to catch any bugs or issues.
  2. Create App Store Connect Record: Sign in to App Store Connect ( with your Apple Developer account and create a record for your app. Provide app details, screenshots, descriptions, and other necessary information.
  3. Configure App Information: Set the app’s pricing, availability, and other metadata in App Store Connect.
  4. Generate an App Archive: Build and archive your app using Xcode, creating an .ipa (iOS App Store Package) file.
  5. App Store Review: Submit the app for review in App Store Connect. Apple’s App Review team will evaluate your app based on the guidelines.
  6. Wait for Review: The review process may take some time. You can check the status of your app in App Store Connect.
  7. App Approval: Once the app is approved, you will receive a notification, and your app will be ready for release.
  8. Release the App: Choose the release method: manual release or automatic release. With manual release, you can control when the app goes live. Automatic release publishes the app immediately after approval.
  9. App Goes Live: The app is now available on the App Store for users to download and use.

17. What is the purpose of the UIWindow object in iOS?

The UIWindow object is a crucial part of an iOS app’s user interface. It represents the container for the app’s views and manages the app’s window hierarchy. In a typical iOS app, there is one primary UIWindow, which acts as the root of the view hierarchy.

The UIWindow object is responsible for displaying and coordinating the visible content on the screen. It provides a canvas on which all the app’s views are rendered and displayed. The views are added as subviews to the UIWindow, and they can be presented and arranged using various animations and transitions.

18. What is a protocol in Swift and how is it used?

In Swift, a protocol is a blueprint of methods, properties, and other requirements that a class, struct, or enum can adopt. It defines a set of rules that a type must follow to conform to the protocol. Protocols are used to achieve polymorphism and allow objects of different types to be treated uniformly based on shared behaviors.

Here’s a simple example of a protocol in Swift:

protocol Greeting {
    func sayHello()

struct Person: Greeting {
    let name: String

    func sayHello() {
        print("Hello, \(name)!")

class Dog: Greeting {
    let breed: String

    init(breed: String) {
        self.breed = breed

    func sayHello() {
        print("Woof! I'm a \(breed).")

In this example, we define a protocol Greeting with a method sayHello(). Then, we have two types, Person and Dog, that both conform to the Greeting protocol by implementing the sayHello() method. This allows us to treat instances of both Person and Dog as Greeting objects and call the sayHello() method on them.

19. What are tuples in Swift?

In Swift, tuples are used to group multiple values together into a single compound value. Tuples are lightweight data structures and can hold elements of different types. They are useful for temporary grouping of related values and returning multiple values from a function.

Here’s an example of using a tuple in Swift:

func getUserInfo() -> (name: String, age: Int) {
    let name = "John Doe"
    let age = 30
    return (name, age)

let userInfo = getUserInfo()
print("Name: \(, Age: \(userInfo.age)")

In this example, we define a function getUserInfo() that returns a tuple containing a name (String) and an age (Int). We call the function and assign the result to the userInfo constant, which is a tuple. We can access the individual elements of the tuple using dot notation.

20. What is ARC (Automatic Reference Counting)?

Automatic Reference Counting (ARC) is a memory management technique used in Swift to automatically manage the memory of objects and prevent memory leaks. It automatically tracks the references to objects and deallocates them when they are no longer in use.

When an object is created, ARC assigns it a reference count of 1. When another object holds a strong reference to it, the reference count increases by 1. When the object is no longer needed (i.e., the number of strong references becomes zero), ARC automatically deallocates the object, freeing up memory.

ARC eliminates the need for manual memory management (retain, release, and autorelease) that was required in Objective-C.

21. What are strong, weak, and unowned references?

In Swift, when using ARC, you can specify the strength of a reference to manage memory effectively:

  • Strong Reference: A strong reference is the default reference type in Swift. It increases the reference count of an object, keeping it alive as long as there is at least one strong reference to it. When all strong references are removed, the object is deallocated.
  • Weak Reference: A weak reference does not increase the reference count of an object. It allows the reference to become nil if the object it points to is deallocated. Weak references are commonly used to avoid retain cycles (circular references) between objects.
  • Unowned Reference: An unowned reference is similar to a weak reference but assumes that the reference will always have a valid value. It does not increase the reference count, and it is the developer’s responsibility to ensure that the referenced object exists when accessed. If the object is deallocated, accessing an unowned reference results in a runtime crash.

22. What is a plist file?

A plist (Property List) file is a data format used by iOS and macOS to store configuration data, settings, and other structured information. It is essentially an XML or binary file that organizes data into key-value pairs, arrays, and dictionaries.

Plist files can be used for various purposes, such as storing app configuration, user preferences, and initial data for an app.

Here’s an example of a simple plist file:

<plist version="1.0">
    <string>John Doe</string>

In this example, we have a simple plist file with a dictionary containing three key-value pairs: “Name,” “Age,” and “IsDeveloper.” The values can be of various types, such as string, integer, boolean, etc.

23. How can you respond to state transitions on your app?

In an iOS app, you can respond to state transitions by implementing specific methods that get called when the app’s state changes. The AppDelegate class, which is automatically created when you start a new iOS project, plays a central role in handling these state transitions.

Here are some of the key methods in AppDelegate that can be used to respond to state transitions:

  • application(_:didFinishLaunchingWithOptions:): This method is called when the app finishes launching. It is an opportunity to perform any setup or initialization tasks.
  • applicationWillResignActive(_:): Called when the app is about to become inactive, such as when a phone call or notification interrupts the app.
  • applicationDidEnterBackground(_:): Called when the app enters the background state. It’s an appropriate place to save data and do any cleanup tasks.
  • applicationWillEnterForeground(_:): Called when the app is transitioning from the background to the foreground. Perform any necessary preparation for the app’s return to the active state.
  • applicationDidBecomeActive(_:): Called when the app becomes active again after being in the background. Use this method to restart any tasks that were paused during the background state.
  • applicationWillTerminate(_:): Called when the app is about to terminate. Perform any final cleanup tasks before the app is shut down.

24. What is Grand Central Dispatch (GCD) in iOS?

Grand Central Dispatch (GCD) is a technology provided by Apple to simplify and manage concurrent and asynchronous code execution in iOS apps. It is a low-level API that allows developers to perform tasks concurrently, making use of the multi-core processors in modern devices effectively.

GCD abstracts the complexities of managing threads and provides a queue-based system for managing tasks. It uses a thread pool under the hood and dynamically manages threads to ensure optimal performance.

Developers can use GCD to perform tasks in the background, avoid blocking the main thread (UI thread), and improve app responsiveness. It helps in handling tasks like downloading data, performing complex computations, and avoiding UI freezes.

25. What are closures in Swift?

Closures are self-contained blocks of code that can be assigned to variables, passed as arguments to functions, and returned from functions. They capture and store references to any constants and variables from their surrounding context. Closures are similar to blocks in Objective-C and lambdas in other programming languages.

Here’s an example of a simple closure in Swift:

// Closure as a variable
let addClosure: (Int, Int) -> Int = { (a, b) in
    return a + b

let result = addClosure(5, 3)
print("Result: \(result)") // Output: "Result: 8"

In this example, we define a closure addClosure that takes two integer parameters and returns their sum. We then call the closure with arguments 5 and 3, resulting in 8.

26. What is optional binding in Swift?

Optional binding is a feature in Swift used to safely unwrap optional values and use them if they contain a non-nil value. It helps to avoid unexpected crashes due to unwrapping nil values. Optional binding is commonly used with if let or guard let statements.

Here’s an example of optional binding using if let:

var optionalValue: Int? = 42

if let unwrappedValue = optionalValue {
    print("The value is \(unwrappedValue)")
} else {
    print("The value is nil")

In this example, optionalValue is an optional Int with a value of 42. The if let statement checks if the optional contains a value. If it does, the value is unwrapped and assigned to unwrappedValue, and the non-nil branch is executed, printing “The value is 42”. If optionalValue is nil, the else branch is executed, printing “The value is nil”.

27. What are the different ways to specify layout attributes in Interface Builder?

In Interface Builder, you can specify layout attributes using the following methods:

  1. Constraints: You can define Auto Layout constraints between the UI elements to set their positions, sizes, and relationships relative to each other or the superview.
  2. Autoresizing Masks: For older versions of iOS or when not using Auto Layout, you can set autoresizing masks for each UI element to specify how they should resize and reposition when the superview’s size changes.
  3. Stack Views: Stack Views are a layout container introduced in iOS 9 that automatically arranges their subviews in a horizontal or vertical stack. You can use Stack Views to simplify layout and manage spacing between elements.
  4. Alignment and Distribution: For certain UI elements like labels and buttons, Interface Builder provides alignment and distribution options to control their behavior within a container.

28. What are lazy variables in Swift?

In Swift, a lazy variable is a property that is initialized only when it is accessed for the first time. It is particularly useful when creating complex or resource-intensive objects that might not be needed immediately. By marking a property as lazy, you defer its initialization until the property is accessed.

Here’s an example of a lazy variable in Swift:

class SomeClass {
    init() {
        print("SomeClass instance created")

class AnotherClass {
    lazy var someObject = SomeClass()

    func doSomething() {
        print("Doing something...")
        // The SomeClass instance is created only when someObject is accessed for the first time.

let instance = AnotherClass()
instance.doSomething() // Output: "Doing something..."
                       // Output: "SomeClass instance created"

In this example, someObject is marked as lazy, and an instance of SomeClass is created only when someObject is accessed for the first time inside the doSomething() method.

29. What is the difference between ‘frame’ and ‘bounds’?

Represents the view’s position and size in its superview’s coordinate systemRepresents the view’s position and size in its own coordinate system (bounds origin is always (0, 0))
frame.origin is relative to the superview’s originbounds.origin is always (0, 0)
Changes to frame affect the view’s position and size in its superviewChanges to bounds affect the view’s internal layout and drawing

30. What is the difference between Synchronous & Asynchronous task in iOS?

Synchronous TaskAsynchronous Task
Executes tasks in a sequential orderExecutes tasks concurrently or in the background
Blocks the current thread until the task completesDoes not block the current thread
Can cause the UI to freeze if used on the main threadSuitable for performing long-running tasks to avoid UI freeze
May lead to responsiveness issuesOften used for network requests and other time-consuming operations
Simpler to implementRequires additional handling for synchronization and error handling

Intermediate Questions

1. Explain the difference between ‘copy’ and ‘strong’ in Objective-C.

PurposeCreates an independent copyCreates a strong reference
Memory ManagementCopies the objectIncrements the retain count
Mutable vs. ImmutableCopied object is immutableStrongly references the object

2. What is Key-Value Coding (KVC)?

Key-Value Coding allows accessing an object’s properties indirectly using strings representing the property names.


// Objective-C
@interface Person : NSObject
@property (nonatomic, strong) NSString *name;

Person *person = [[Person alloc] init];
[person setValue:@"John" forKey:@"name"];
NSString *name = [person valueForKey:@"name"]; // Retrieves "John"

3. What are Swift optionals?

Swift optionals represent the presence or absence of a value. They are used to handle nil values safely.


// Swift
var username: String? // Optional variable declaration
username = "John"

// Using optional binding
if let name = username {
    print("Hello, \(name)") // Prints "Hello, John"
} else {
    print("No username found")

4. Explain what a singleton is and where might it be useful in an iOS app.

A singleton is a design pattern where a class has only one instance, and a global access point is provided to that instance. It ensures that there is only one shared instance throughout the app’s lifecycle.

Use case: A singleton can be useful for managing global resources like a shared data store, a network manager, or a logging system.


// Swift Singleton
class DataManager {
    static let shared = DataManager()
    private init() {} // Private initializer to prevent direct instantiation

    // Additional properties and methods

5. How does memory management work in Swift and Objective-C?

Both Swift and Objective-C use Automatic Reference Counting (ARC) to manage memory. ARC automatically tracks and manages memory for objects.

In Swift, when an object is no longer referenced, ARC deallocates the memory immediately. In Objective-C, retain and release counts are managed, and when the retain count drops to zero, the memory is deallocated.

6. Describe the Responder Chain.

The Responder Chain is a hierarchical chain of objects in iOS, allowing events to be passed up the chain until they are handled. The chain starts from the event source (e.g., a view) and moves up through its superviews, view controllers, and ultimately the application delegate.


// Swift
class CustomButton: UIButton {
    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
        // Handle touch event here or pass it up the responder chain
        super.touchesBegan(touches, with: event)

7. How would you securely store sensitive user data in an iOS app?

Sensitive user data should be stored securely to prevent unauthorized access. iOS provides several options for secure data storage, including:

  1. Keychain Services: Use the Keychain to store sensitive data like passwords or tokens securely.
  2. Data Encryption: Encrypt the data before storing it in UserDefaults, Core Data, or files.
  3. Secure Enclave: For extremely sensitive data, use the Secure Enclave available on certain devices.

8. What are generics in Swift?

Generics in Swift allow you to write flexible and reusable functions and types that can work with different types.


// Generic Function
func swapValues<T>(_ a: inout T, _ b: inout T) {
    let temp = a
    a = b
    b = temp

var x = 5, y = 10
swapValues(&x, &y) // x is now 10, y is now 5

9. What is a RESTful API, and how would you use it in an iOS context?

A RESTful API is an architectural style for designing networked applications, where resources are identified by URLs, and operations are performed using standard HTTP methods (GET, POST, PUT, DELETE).

In an iOS app, you can use URLSession to make HTTP requests to a RESTful API and handle responses using Codable for parsing JSON data into Swift models.


struct Post: Codable {
    let id: Int
    let title: String
    let body: String

// Fetch data from a RESTful API
func fetchPosts(completion: @escaping ([Post]?, Error?) -> Void) {
    guard let url = URL(string: "") else { return }
    URLSession.shared.dataTask(with: url) { data, _, error in
        if let error = error {
            completion(nil, error)
        if let data = data {
            let decoder = JSONDecoder()
            do {
                let posts = try decoder.decode([Post].self, from: data)
                completion(posts, nil)
            } catch {
                completion(nil, error)

Sure, let’s continue with the next set of questions!

11. What is an unwind segue?

An unwind segue is a way to navigate back through the view controllers’ hierarchy in iOS. It allows you to dismiss or pop view controllers until you reach a specific destination view controller. Unwind segues are typically used to navigate back to a specific view controller from a series of pushed or presented view controllers.


Suppose you have a series of view controllers A, B, C, and D. You want to go back directly from D to A. You can create an unwind segue from D to A and trigger it from a button or code. This will dismiss or pop view controllers D, C, and B, bringing you back to view controller A.

12. Explain MVC, MVP, and MVVM architectural patterns.

  • MVC (Model-View-Controller): It is a design pattern that separates an application into three interconnected components: Model (data and business logic), View (user interface), and Controller (handles user input and updates the model and view). The Controller acts as an intermediary between the Model and the View.
  • MVP (Model-View-Presenter): Similar to MVC, but the Presenter replaces the Controller. The Presenter handles user input, processes it with the Model, and updates the View. The View and the Model do not directly communicate.
  • MVVM (Model-View-ViewModel): This pattern further separates the responsibilities and introduces the ViewModel. The ViewModel acts as an intermediary between the Model and the View. It provides data and commands to the View, and the View updates itself based on changes in the ViewModel.

13. What are some differences between classes and structures in Swift? in tabular form.

InheritanceSupports inheritanceDoes not support inheritance
Reference TypePassed by referencePassed by value
Identity ComparisonReference comparison (===)Value comparison (==)
MutabilityCan be mutable or immutableAlways immutable
CopyingUses reference countingUses value copying
Use CasesFor complex objects and inheritanceFor simple data types and immutability

14. What are the differences between delegates and notifications? in tabular form.

Communication TypeOne-to-OneOne-to-Many
SyntaxDefined using protocolsBased on the NotificationCenter
ImplementationRequires delegate propertyUses NotificationCenter observers
Weak ReferencesStrong or Weak referencesWeak references recommended
Suitable Use CasesData passing and custom eventsBroadcast events to multiple observers

15. What is the NSCoder class used for?

The NSCoder class in iOS is used for encoding and decoding data, primarily for archiving and unarchiving objects. It’s used in scenarios where you need to persist data or send data over the network.

For example, when saving custom objects to disk or transmitting them over a network, you can use NSCoder to convert objects into data (encoding) and then recreate objects from the data (decoding).

16. How do you parse JSON in iOS?

In iOS, you can parse JSON data using the JSONSerialization class (Objective-C) or the Codable protocol (Swift).

Example with Codable (Swift):

struct Person: Codable {
    let name: String
    let age: Int

// JSON Data
let jsonData = """
    "name": "John",
    "age": 30
""".data(using: .utf8)!

do {
    let decoder = JSONDecoder()
    let person = try decoder.decode(Person.self, from: jsonData)
    print("Name: \(, Age: \(person.age)")
} catch {
    print("Error: \(error)")

17. What are the benefits of Swift over Objective-C?

  • Safety: Swift has a strong static typing system, optionals, and type inference, which helps catch errors at compile-time, reducing crashes.
  • Performance: Swift is comparable to C and C++ in terms of performance, as it is designed to be optimized for speed.
  • Readability: Swift syntax is more concise and expressive, making the code easier to read and maintain.
  • Modern Language Features: Swift introduces modern features like generics, closures, and functional programming concepts.
  • Interoperability: Swift can work with Objective-C code seamlessly, allowing gradual adoption in existing projects.

18. How does error handling work in Swift?

Swift uses a combination of do-catch blocks and optional try to handle errors.


enum CustomError: Error {
    case notFound
    case invalidInput

func fetchData() throws -> String {
    // Simulate an error
    throw CustomError.notFound

do {
    let data = try fetchData()
    print("Data: \(data)")
} catch CustomError.notFound {
    print("Data not found")
} catch {
    print("Error: \(error)")

19. What is a completion handler, and when would you use one?

A completion handler is a closure (a block of code) that is used to handle the result of an asynchronous operation. It is often used to notify the caller when an operation is completed, typically with a success or failure result.


func fetchData(completion: @escaping (Result<String, Error>) -> Void) {
    // Simulate an asynchronous operation {
        // Fetch data
        let data = "Some data"

        // Call the completion handler with the result

// Usage of the completion handler
fetchData { result in
    switch result {
    case .success(let data):
        print("Data: \(data)")
    case .failure(let error):
        print("Error: \(error)")

20. What are the differences between ‘let’ and ‘var’?

Aspectlet (Constant)var (Variable)
AssignmentValue cannot be changedValue can be changed
DeclarationMust have an initial valueInitial value is optional
Use CaseUsed when the value won’t changeUsed when the value may change

21. What are the different ways to persist data on an iOS device?

There are several ways to persist data on an iOS device:

  1. UserDefaults: Used for storing small amounts of data like settings and user preferences.
  2. File System: Save data in files (e.g., JSON, Plist, or custom format) in the app’s sandboxed file system.
  3. Core Data: A framework for managing object graphs and persisting data in a SQLite database.
  4. Keychain: Used to securely store sensitive data like passwords and tokens.
  5. SQLite: Directly interact with SQLite database using SQLite library or third-party libraries like FMDB.
  6. Realm: A third-party database solution designed for mobile applications.
  7. Networking: Store data on a remote server using a backend service or cloud storage.

22. How can you use a dispatch queue?

Dispatch queues in iOS are used to manage the execution of tasks concurrently or serially. You can use them to perform work in the background, update the user interface, or synchronize tasks.


// Concurrent Dispatch Queue (Global Queue) {
    // Perform some time-consuming task in the background
    // Avoid updating UI elements here (UI updates must happen on the main queue)

// Serial Dispatch Queue (Custom Queue)
let customQueue = DispatchQueue(label: "com.example.myqueue")
customQueue.async {
    // Perform tasks serially on a custom queue

23. What is the use of didSet and willSet?

didSet and willSet are property observers in Swift. They allow you to respond to changes in property values before or after they are set.


class Person {
    var age: Int {
        willSet {
            print("Age will be set to \(newValue)")
        didSet {
            if age < 0 {
                age = 0
            print("Age was set to \(age)")

    init(age: Int) {
        self.age = age

var person = Person(age: 25)
person.age = 30
// Output:
// Age will be set to 30
// Age was set to 30

person.age = -5
// Output:
// Age will be set to -5
// Age was set to 0

24. What is a bundle in iOS?

A bundle in iOS is a directory that contains the compiled code, resources (images, sounds, nib files, etc.), and metadata required by an app. It is a convenient way to organize and package the app’s assets and code in a structured manner.

The main bundle (Bundle.main) represents the bundle that contains the app’s executable code and resources. Other bundles can be used to load resources from frameworks or external packages.

25. How can you support different screen sizes in your app?

To support different screen sizes in an iOS app, you can follow these practices:

  1. Use Auto Layout and constraints to create a flexible user interface that adapts to various screen sizes.
  2. Avoid hardcoding sizes and positions of UI elements. Instead, use relative positioning and proportional sizes.
  3. Test your app on different devices and use the iOS Simulator to preview the layout in various screen sizes.
  4. Provide different image assets using asset catalogs for different screen resolutions (@1x, @2x, @3x).

26. What are extension methods, and how are they used in iOS?

Extension methods in Swift allow you to add new functionality to existing classes, structs, or protocols. They are useful for adding methods, computed properties, and initializers to types you don’t own or cannot modify directly.


// Extend String to add a new method
extension String {
    func reverse() -> String {
        return String(self.reversed())

let message = "Hello"
let reversedMessage = message.reverse() // "olleH"

27. What is the difference between Atomic and Non-Atomic properties?

AspectAtomicNon-Atomic (default)
Thread SafetyProvides thread safetyNot thread-safe
PerformanceSlower due to locking mechanismFaster
Use CaseWhen multiple threads may access the property simultaneouslyWhen single thread access is guaranteed
Syntax (Objective-C)@property(nonatomic, retain) type propertyName;@property(atomic, retain) type propertyName;

28. What is a Guard statement in Swift?

The guard statement in Swift is used to enforce conditions that must be true in order for the code to continue execution. If the condition is false, the guard statement requires an early exit (e.g., return, break, continue, or throw).


func process(age: Int?) {
    guard let age = age, age >= 18 else {
        print("Invalid age or age is below 18")
    // Continue with processing the data for adults
    print("Processing data for adults with age \(age)")

29. Explain how ‘Deinitialization’ works in Swift.

Deinitialization in Swift is the process of releasing resources and performing cleanup when an instance of a class is deallocated and no longer in use. It is done using a deinit block, which is similar to a destructor in other programming languages.


class SomeClass {
    init() {
        print("Instance of SomeClass is initialized")

    deinit {
        print("Instance of SomeClass is deallocated")

var obj: SomeClass? = SomeClass()
obj = nil // Instance of SomeClass is deallocated

30. What is the difference between a segue and a navigation controller?

AspectSegueNavigation Controller
Navigation FlowDefines a transition between view controllersManages a stack of view controllers
PresentationCan be presented modally or push to navigation stackPresents view controllers by pushing
RelationshipCan be used independently or with Navigation ControllerTypically used with push segues
Navigation StyleOne-to-one or one-to-many (using container view controllers)One-to-many (hierarchical)

Advanced Questions

1. What is the difference between GCD and NSOperationQueue?

GCD (Grand Central Dispatch)NSOperationQueue
Low-level C API for managing concurrency in iOS and macOS.Objective-C based high-level API for concurrency.
Queue-based system where tasks are added to queues.Also queue-based but allows defining dependencies.
Limited to two types of queues: main queue and custom queues with different QoS (Quality of Service) levels.Supports custom queues and can set max concurrent operation count.
Simpler to use, best suited for simple tasks or small code blocks.More complex, can handle long-running operations or dependencies between tasks.
More efficient in terms of performance and resource usage for simple tasks.Slightly less efficient compared to GCD for simple tasks.
Uses blocks (Closures) as the primary means of encapsulating work.Uses NSOperation subclasses for encapsulating work.
Doesn’t provide support for cancellation of queued tasks.Supports cancellation of operations using the cancel() method.
No built-in support for setting priorities of tasks.Allows setting priorities using the queuePriority property of NSOperation.

2. How does the @synchronized directive help with thread safety?

The @synchronized directive in Objective-C is used to create a critical section, ensuring that only one thread can execute the code block enclosed by @synchronized at a time, thus preventing concurrent access to shared resources.


@interface SharedData : NSObject
@property (nonatomic, strong) NSMutableArray *data;

@implementation SharedData

- (instancetype)init {
    self = [super init];
    if (self) {
        _data = [NSMutableArray array];
    return self;


// Usage:

SharedData *sharedData = [[SharedData alloc] init];

// Thread 1
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
    @synchronized(sharedData) {
        // Thread-safe operation on sharedData
        [ addObject:@"Thread 1"];

// Thread 2
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
    @synchronized(sharedData) {
        // Thread-safe operation on sharedData
        [ addObject:@"Thread 2"];

In this example, the @synchronized block ensures that only one thread can access the array at a time, avoiding potential data corruption due to concurrent modifications.

3. How would you implement your own protocol in Swift?

In Swift, you can define a protocol using the protocol keyword. Here’s an example:

// Protocol definition
protocol Vehicle {
    var numberOfWheels: Int { get }
    func startEngine()
    func stopEngine()

// Class conforming to the protocol
class Car: Vehicle {
    let numberOfWheels = 4

    func startEngine() {
        print("Car engine started.")

    func stopEngine() {
        print("Car engine stopped.")

// Class conforming to the protocol
class Motorcycle: Vehicle {
    let numberOfWheels = 2

    func startEngine() {
        print("Motorcycle engine started.")

    func stopEngine() {
        print("Motorcycle engine stopped.")

In this example, we define a Vehicle protocol with properties and methods that any conforming class must implement. The Car and Motorcycle classes conform to the Vehicle protocol by implementing the required properties and methods.

4. Explain how to manage concurrency in iOS.

Concurrency in iOS can be managed using various techniques and APIs, such as:

  1. Grand Central Dispatch (GCD): GCD is a low-level C API that provides queue-based execution for tasks. It allows you to manage tasks concurrently and asynchronously.
  2. NSOperationQueue: An Objective-C based high-level API that manages the execution of operations. It offers more control over task dependencies and allows you to set max concurrent operation counts.
  3. Thread Synchronization: Techniques like @synchronized, NSLock, pthread_mutex, etc., to protect shared resources from concurrent access.
  4. Serial Queues: Ensuring certain tasks are executed sequentially using serial queues.
  5. Concurrent Programming with Swift’s async and await: Utilizing Swift’s built-in concurrency model introduced with Swift 5.5 to write asynchronous and concurrent code more naturally.
  6. Atomic Properties: Using atomic property attributes to make property access thread-safe.
  7. Dispatch Semaphores: To control the number of threads accessing a resource concurrently.
  8. Dispatch Groups: To wait for multiple tasks to complete before proceeding.

5. What is KVO? How is it different from KVC?

Key-Value Observing (KVO)Key-Value Coding (KVC)
Mechanism to observe changes to a property’s value at runtime.Mechanism for accessing object properties indirectly.
Utilizes Observer pattern to notify observers of property changes.Allows getting or setting property values using keys (strings).
Requires classes to be KVO-compliant (subclassing from NSObject and using @objc dynamic for Swift).Requires classes to be KVC-compliant (implementing setValue(_:forKey:) and value(forKey:) methods).
Observers register themselves for specific key paths of an object.Allows setting or getting values for properties using keys (strings).
Automatically generated methods for KVO are invoked when the property changes.Allows dynamic access to properties at runtime using keys.
Works based on Objective-C runtime, and requires explicit handling for Swift classes.Works with both Objective-C and Swift classes.

6. What is the purpose of copy constructors in Objective-C?

Copy constructors in Objective-C are used to create a deep copy of an object. They are useful when you have an object that contains reference types (e.g., NSArray, NSDictionary) and you want to create a new instance with a duplicate of the content, not just a reference to the same content.

In Objective-C, copy constructors are implemented using the copy method. Classes that want to support copying should conform to the NSCopying protocol and implement the copyWithZone: method.


@interface MyObject : NSObject <NSCopying>
@property (nonatomic, copy) NSString *name;

@implementation MyObject

- (instancetype)copyWithZone:(NSZone *)zone {
    MyObject *copyObject = [[[self class] allocWithZone:zone] init]; = [ copy];
    return copyObject;


In this example, MyObject implements the NSCopying protocol and overrides the copyWithZone: method to create a deep copy of the object. When you call the copy method on a MyObject instance, it will produce a new instance with a separate copy of the name property.

7. What are the considerations when writing a highly efficient UITableViewCell?

When writing a highly efficient UITableViewCell, some considerations include:

  • Reuse Identifier: Ensure to set a unique reuse identifier for the cell to enable efficient cell recycling in the UITableView.
  • Reuse Cell Properly: Implement prepareForReuse() method to reset the cell’s state before reusing it.
  • Lazy Loading: Load cell subviews lazily, especially for complex views or images.
  • Cell Subview Hierarchy: Optimize the cell’s subview hierarchy to minimize the number of subviews.
  • Use CALayer Properties: Utilize CALayer properties (e.g., cornerRadius, masksToBounds, shouldRasterize) for efficient rendering.
  • Async Image Loading: Load images asynchronously to avoid blocking the main thread.

Example of an efficient UITableViewCell:

class CustomCell: UITableViewCell {
    static let reuseIdentifier = "CustomCell"

    // Subviews
    private lazy var titleLabel: UILabel = {
        let label = UILabel()
        // Set label properties
        return label

    private lazy var thumbnailImageView: UIImageView = {
        let imageView = UIImageView()
        // Set image view properties
        return imageView

    // Other cell setup and layout code...

    // Prepare for reuse
    override func prepareForReuse() {
        titleLabel.text = nil
        thumbnailImageView.image = nil
        // Reset other cell state if necessary

8. Explain the process of reverse engineering an IPA file in iOS.

Reverse engineering an IPA file involves decompiling and examining the application’s binary code to understand its implementation details and potentially extract valuable information. Here are the steps involved:

  1. IPA Extraction: Rename the .ipa file to .zip and extract its contents. This will give you the app bundle.
  2. Decompile the Binary Code: Use tools like Hopper Disassembler, IDA Pro, or class-dump to decompile the app’s binary (Mach-O executable) into readable code (Objective-C or Swift).
  3. Analyze the Decompiled Code: Review the decompiled code to understand the app’s structure, class names, methods, and potential logic flow.
  4. Extract Assets: Extract any images, videos, or other assets present in the app bundle.
  5. String Analysis: Look for sensitive strings like API keys, URLs, or encryption keys.
  6. Class and Method Analysis: Identify critical classes and methods to understand the app’s key functionalities.

9. What is method swizzling in Objective-C and why would you use it?

Method swizzling is a technique in Objective-C that involves swapping the implementations of two methods at runtime. It’s typically used to extend or modify the behavior of existing classes without subclassing or modifying their original implementation.

Example of method swizzling:

#import <objc/runtime.h>

@implementation UIViewController (Custom)

+ (void)load {
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        Class class = [self class];
        SEL originalSelector = @selector(viewWillAppear:);
        SEL swizzledSelector = @selector(customViewWillAppear:);
        Method originalMethod = class_getInstanceMethod(class, originalSelector);
        Method swizzledMethod = class_getInstanceMethod(class, swizzledSelector);
        BOOL didAddMethod = class_addMethod(class, originalSelector, method_getImplementation(swizzledMethod), method_getTypeEncoding(swizzledMethod));
        if (didAddMethod) {
            class_replaceMethod(class, swizzledSelector, method_getImplementation(originalMethod), method_getTypeEncoding(originalMethod));
        } else {
            method_exchangeImplementations(originalMethod, swizzledMethod);

- (void)customViewWillAppear:(BOOL)animated {
    [self customViewWillAppear:animated]; // Call the original method (swizzledSelector)
    // Custom code to be executed in viewWillAppear for all view controllers


In this example, we swizzle the viewWillAppear: method of UIViewController and replace it with our custom implementation customViewWillAppear:. This allows us to add common functionality or logging to the viewWillAppear: method of all view controllers without modifying their individual implementations.

10. How do you manage an app’s memory footprint when processing large amounts of data?

When processing large amounts of data in an iOS app, it’s crucial to manage the memory footprint to prevent crashes and improve performance. Some strategies to achieve this include:

  • Chunking Data: Process data in smaller chunks rather than loading the entire dataset at once.
  • Asynchronous Processing: Use background queues for data processing to avoid blocking the main thread.
  • Lazy Loading: Load data on-demand as needed instead of preloading everything.
  • Caching: Utilize caching mechanisms to store processed data and avoid recomputation.
  • Weak References: Use weak references for objects when necessary to allow them to be deallocated when no longer needed.
  • Autorelease Pool: Create autorelease pools when processing large loops to ensure temporary objects are released promptly.
  • Memory Monitoring: Keep track of memory usage using tools like Instruments to detect and address memory issues.
  • Memory Profiling: Regularly profile the app’s memory usage and optimize where necessary.
  • Release Unused Resources: Release any resources that are no longer needed, such as images and large data structures.
  • Memory Mapping: Consider using memory-mapped files for large datasets to minimize memory usage.

11. What is the difference between a dispatch_queue_t and a dispatch_group_t?

dispatch_queue_t (GCD Queue)dispatch_group_t (GCD Group)
Represents a queue where tasks are executed in a FIFO (First-In, First-Out) order.Represents a group of tasks that you can wait for completion.
Can be either a serial or concurrent queue.Not related to the execution order; used for task grouping.
dispatch_queue_create is used to create custom queues.Created using dispatch_group_create().
Tasks added to the queue are executed one after the other, either concurrently or serially based on the queue type.Tasks are dispatched independently and executed concurrently.
Utilized for executing tasks in the background or on a separate thread.Used when you want to know when multiple asynchronous tasks are completed.
dispatch_async and dispatch_sync are used to add tasks to the queue.dispatch_group_async is used to add tasks to the group.
Useful for concurrent operations and avoiding contention for shared resources.Helpful for waiting for multiple asynchronous tasks to complete before proceeding.

12. Describe how you would implement data binding in an iOS application.

Data binding is a way to establish a connection between the data and the UI elements, so that when the data changes, the UI updates automatically, and vice versa. In iOS, this can be achieved through various methods like Key-Value Observing (KVO), Reactive Programming frameworks like Combine, or third-party libraries like RxSwift.

Example using KVO:

class Person: NSObject {
    @objc dynamic var name: String = ""

class ViewController: UIViewController {
    @IBOutlet weak var nameLabel: UILabel!
    @IBOutlet weak var nameTextField: UITextField!

    private var person: Person!
    private var observation: NSKeyValueObservation?

    override func viewDidLoad() {

        person = Person()
        observation = person.observe(\.name) { [weak self] (person, _) in
            self?.nameLabel.text =

    @IBAction func nameTextFieldDidChange(_ sender: UITextField) { = sender.text ?? ""

In this example, we have a Person class with a name property, and a view controller with a label (nameLabel) and a text field (nameTextField). We use KVO to observe changes to the name property of the Person instance and update the UI automatically when the name changes. When the text in the text field changes, we update the name property of the Person instance, and the label is automatically updated.

13. What is the use of Zombies in iOS development?

In iOS development, zombies are used to help diagnose and debug memory-related issues, specifically when objects are accessed after they have been deallocated. Enabling zombies causes deallocated objects to be replaced with instances of a zombie class, which can help identify the cause of crashes due to accessing released objects.

Example (How to enable Zombies in Xcode):

  1. Open your Xcode project.
  2. Go to “Product” > “Scheme” > “Edit Scheme…”
  3. Select the “Run” tab on the left side.
  4. Under the “Diagnostics” tab, enable “Enable Zombie Objects”.
  5. Run your app, and if any deallocated object is accessed, Xcode will raise an exception and provide more information on the console.

14. How do you debug memory leaks within closures or blocks?

Memory leaks within closures or blocks are often caused by strong reference cycles, where an object retains a reference to a closure, and the closure also retains a strong reference to the object, creating a cycle that prevents deallocation. To debug such leaks, follow these steps:

  1. Use Memory Graph Debugger: Xcode provides a Memory Graph Debugger that helps visualize object relationships and identify reference cycles. You can use it to inspect memory usage and detect retain cycles.
  2. Capture Weak Self: When capturing self inside a closure or block, use [weak self] or [unowned self] to prevent strong reference cycles.


// Using weak reference to self
networkManager.fetchData { [weak self] data in
    guard let self = self else { return }
    // Process data with self
  1. Use Capture Lists: When working with Objective-C blocks or Swift closures, use capture lists to specify weak references explicitly.


// Using capture list with weak reference to self
operation.completionBlock = { [weak self] in
    // Process completion with self
  1. Avoid Retaining Closures: When using closures as callbacks, make sure the object using the closure does not retain it indefinitely. Use [weak self] in the closure to capture self weakly and avoid a retain cycle.
  2. Analyze Retain Cycles: Use tools like Instruments’ “Leaks” and “Allocations” to identify potential memory leaks and retain cycles.

15. Explain how weak variables help prevent retain cycles in closures.

In closures, using [weak self] or [unowned self] helps prevent retain cycles. A retain cycle occurs when an object strongly references another object, and the other object also strongly references the first one, creating a cycle that keeps both objects in memory even when they are no longer needed.

Using [weak self] in a closure allows the captured self reference to be weak, meaning that it won’t increase the reference count of the self object, and will automatically become nil if the self object is deallocated. This prevents the retain cycle, allowing the objects to be deallocated properly.


class NetworkManager {
    func fetchData(completion: @escaping (Data) -> Void) { {
            // Simulating an async network request
            let data = Data() // Data received from the network
            DispatchQueue.main.async {
                // Completion handler called with [weak self]

class ViewController: UIViewController {
    func loadData() {
        let networkManager = NetworkManager()
        networkManager.fetchData { [weak self] data in
            guard let self = self else { return }
            // Process data with [weak self]

In this example, [weak self] is used in the closure to capture self weakly inside the loadData function. This ensures that if the view controller is deallocated before the closure is executed, the closure will not keep a strong reference to the view controller, preventing a retain cycle.

16. How can you securely save user credentials on the device?

To securely save user credentials on the device, you should avoid saving them in plaintext. Instead, use encryption and secure storage techniques. Some recommended approaches include:

  1. Keychain Services: Use the Keychain Services API (Security.framework) to securely store sensitive data like passwords and tokens. The keychain is encrypted and managed by the operating system.

Example (Swift):

import Security

func savePasswordToKeychain(username: String, password: String) {
    let query: [String: Any] = [
        kSecClass as String: kSecClassInternetPassword,
        kSecAttrServer as String: "",
        kSecAttrAccount as String: username,
        kSecValueData as String: .utf8)!
    SecItemAdd(query as CFDictionary, nil)
  1. Data Encryption: If you need to store data in files, use encryption libraries like CommonCrypto or RNCryptor to encrypt and decrypt the data before saving and retrieving.
  2. Secure Enclave (iOS devices with A7 chip or later): For biometric authentication, use APIs like Touch ID (deprecated) or Face ID (LocalAuthentication framework) to store sensitive data in the secure enclave.
  3. Key Management: Manage encryption keys securely and never hard-code them in your code. Use secure protocols like HTTPS for server communications.
  4. Biometric Authentication: For sensitive transactions, require biometric authentication to access user credentials.
  5. Token-Based Authentication: Use token-based authentication instead of storing actual passwords on the device.

17. How do you use the measure(_:) function to test the performance of a piece of code?

The measure(_:) function is used to measure the execution time of a block of code. It’s helpful in performance testing to identify bottlenecks and optimize critical sections of code.

Example (Swift):

func timeConsumingOperation() {
    // Code to measure performance
    for i in 1...1000000 {
        _ = i * 2

func testPerformance() {
    measure {
        // Call the function to be measured

In this example, the timeConsumingOperation() function performs a simple loop that multiplies a number by 2 a million times. The testPerformance() function uses measure(_:) to measure the execution time of timeConsumingOperation(). Xcode’s test framework will run this code multiple times and report the average execution time.

18. What’s the difference between not-running, inactive, active, background, and suspended execution states?

Execution StateDescription
Not-RunningThe app is not launched or is terminated by the system or the user.
InactiveThe app is running in the foreground but not receiving events, typically during a transition.
ActiveThe app is running in the foreground and receiving events from the system.
BackgroundThe app is running in the background and executing code, responding to certain events.
SuspendedThe app is in the background but is not executing code. It’s in a suspended state and can be terminated by the system at any time to free up resources.

19. What is protocol-oriented programming?

Protocol-oriented programming (POP) is a programming paradigm in Swift that encourages developers to design code around protocols and protocol extensions rather than traditional inheritance. It emphasizes composition and protocol conformance to achieve code reusability and flexibility.

Key principles of protocol-oriented programming:

  1. Protocol Abstraction: Define protocols that declare properties and methods required by conforming types.
  2. Protocol Extensions: Provide default implementations for protocol methods using extensions, reducing code duplication.
  3. Value Types: Leverage value types (structs, enums) to promote immutability and reduce side effects.
  4. Composition over Inheritance: Favor composition of protocols over class inheritance to create flexible and reusable code.


protocol CanFly {
    func fly()

extension CanFly {
    func fly() {

protocol CanSwim {
    func swim()

extension CanSwim {
    func swim() {

struct Bird: CanFly {
    // Bird conforms to CanFly

struct Fish: CanSwim {
    // Fish conforms to CanSwim

struct Duck: CanFly, CanSwim {
    // Duck conforms to both CanFly and CanSwim

In this example, we define two protocols CanFly and CanSwim, and then we create struct types Bird, Fish, and Duck that conform to these protocols. By adopting protocol-oriented programming, we achieve code reusability and composability, as multiple types can conform to the same protocols.

20. What are Swift associated types?

Swift associated types are used in protocols to define placeholders for types that will be provided by the conforming types. They allow you to write generic protocols with flexible type requirements.


protocol Container {
    associatedtype Element
    var count: Int { get }
    mutating func append(_ item: Element)
    subscript(i: Int) -> Element { get }

struct IntContainer: Container {
    typealias Element = Int
    private var items = [Int]()

    var count: Int {
        return items.count

    mutating func append(_ item: Int) {

    subscript(i: Int) -> Int {
        return items[i]

In this example, we define a generic protocol Container with an associated type Element. The Element type is a placeholder and will be replaced by the actual type when the protocol is adopted by a conforming type.

The IntContainer struct conforms to the Container protocol by providing the type alias for Element as Int. The struct implements the required methods using Int as the actual type for Element.

21. Describe how you would implement caching of network requests in your app.

Caching network requests can significantly improve the app’s performance and reduce unnecessary data downloads. You can implement caching using various techniques such as URLCache, NSCache, or third-party libraries like AlamofireImage.

Example using URLCache:

import UIKit

class ViewController: UIViewController {
    @IBOutlet weak var imageView: UIImageView!

    override func viewDidLoad() {

    func loadImageFromCacheOrNetwork() {
        let urlString = ""
        guard let url = URL(string: urlString) else { return }

        let urlRequest = URLRequest(url: url)
        let cache = URLCache.shared

        if let cachedResponse = cache.cachedResponse(for: urlRequest) {
            // Load image from cache
            if let image = UIImage(data: {
                imageView.image = image
        } else {
            // Fetch image from network
            URLSession.shared.dataTask(with: url) { [weak self] (data, response, error) in
                if let data = data, let image = UIImage(data: data) {
                    DispatchQueue.main.async {
                        self?.imageView.image = image

                    // Cache the response
                    let cachedResponse = CachedURLResponse(response: response!, data: data)
                    cache.storeCachedResponse(cachedResponse, for: urlRequest)

In this example, the app first checks if the image is already cached using URLCache. If the image is not found in the cache, it fetches the image from the network using URLSession. Once the image is downloaded, it is displayed in the imageView, and the response is cached using URLCache for future use.

22. Explain the purpose and usage of defer block in Swift.

The defer block in Swift is used to ensure that a set of statements is executed regardless of whether an error occurs or not. It is typically used for cleanup operations that need to be performed before exiting a scope, such as closing files, releasing resources, or cleaning up temporary data.

Usage of defer block:

func doSomething() {

    // Defer block
    defer {

    // Perform some task
    // ...

    // If an error occurs, the cleanup code in defer will still execute before the function returns
    if someErrorCondition {

    // Perform more tasks
    // ...


In this example, the defer block contains the cleanup code that will be executed no matter how the function is exited—whether it’s due to an error or a regular return. The defer block is executed just before the function’s execution scope is exited.

23. What are the steps involved in app thinning?

App thinning is a set of techniques used to reduce the size of iOS apps and optimize app delivery to different devices. It involves three steps:

  1. App Slicing: Slicing is the process of creating and delivering variants of the app that contain only the resources needed for a specific device. When a user downloads an app, only the assets required for their specific device (e.g., screen resolution, device architecture) are downloaded.
  2. Bitcode: Bitcode is an intermediate representation of the app’s compiled code. Enabling “Bitcode” allows the App Store to recompile the app for specific device architectures, optimizing performance and reducing the app’s size.
  3. On-Demand Resources (ODR): ODR allows you to tag certain assets as on-demand resources. These assets are downloaded and loaded at runtime when needed, reducing the initial app size.

24. What’s the role of UIWindow in the application’s lifecycle?

UIWindow is an essential component in the iOS application’s lifecycle. It represents a container that holds and manages the app’s view hierarchy. Here’s the role of UIWindow in the application’s lifecycle:

  1. App Launch: When the app launches, the system creates a main window (UIWindow) that acts as the root view of the app’s UI.
  2. Root View Controller: The UIWindow must have a root view controller (UIViewController), which acts as the entry point of the app’s UI. The root view controller’s view is the first view added to the window.
  3. Presentation: UIWindow is responsible for presenting and managing the presentation of view controllers and views within the app.
  4. Event Propagation: The window is responsible for forwarding touch events and other user interactions to the appropriate views and view controllers in the view hierarchy.
  5. Rotation Handling: The window manages the rotation events and informs the view controllers about the changes in the device orientation.
  6. Top Window: The app can have multiple windows, but only one window is the key window, representing the window that is currently active and receiving user input.
  7. App Termination: When the app is terminated, the UIWindow and its entire view hierarchy are deallocated, releasing the associated resources.

25. How does a Run Loop work?

A run loop is an essential part of an iOS app’s execution flow. It is a loop that continuously checks for incoming events (such as user input, timers, or network events) and dispatches them to the appropriate handlers for processing. The run loop ensures that the app remains responsive to user interactions while efficiently managing resources.

Here’s how a run loop works:

  1. Start the Run Loop: When an app is launched, the system automatically starts the main run loop for the main thread. Other threads can also have their own run loops.
  2. Waiting for Events: The run loop enters a waiting state, checking for incoming events like user input or timers.
  3. Event Arrival: When an event arrives, the run loop wakes up and delivers the event to the appropriate event handler (target-action, delegate, or block).
  4. Event Handling: The event handler processes the event and performs the required actions.
  5. Back to Waiting: After event processing, the run loop goes back to waiting for the next event.
  6. Exiting the Run Loop: The run loop continues running until certain conditions are met, such as explicitly stopping it or the app being terminated.

26. What are generics and what problem do they solve?

Generics are a feature in Swift that allow you to write flexible and reusable code by creating functions, classes, or data types that can work with any type. They enable the creation of components that can adapt to different data types without duplicating code.

Problem Solved by Generics:

Before generics, developers often used Any or NSObject as placeholders for different data types. For example, an array that could hold any type of element:

var array: [Any] = [1, "hello", 3.14, true]

However, this approach comes with downsides. Since the type information is lost, you’d need to cast elements back to their original type when retrieving them, which can lead to runtime errors and decreased performance.

Generics solve this problem by allowing you to define generic functions and types using type placeholders (e.g., T, U, Element). These placeholders represent any type that will be determined at compile time. As a result, you can write type-safe and efficient code that works with different data types without losing type information.

func printArray<T>(array: [T]) {
    for item in array {

With generics, the type information is preserved, and the compiler can enforce type safety at compile time. This allows for more flexible, reusable, and safer code.

27. Explain the concept of Modules in Swift.

In Swift, a module is a unit of code distribution and organization. It can be a framework or an app target. A module groups related code together, and its interfaces are defined by Swift files that contain public declarations (classes, functions, etc.) with the public or open access level.

Example of a module:

Suppose you have a framework called “MyFramework” with the following code:

// MyFramework.swift
public class MyClass {
    public func doSomething() {
        print("Doing something in MyFramework")

This framework represents a module with a single public class, MyClass.

Now, you can import this module into another Swift file, like in an app target or another framework:

// MyApp.swift
import MyFramework

let myObject = MyClass()

By importing the “MyFramework” module, you can access its public interface, and the code in the “MyApp” module can use the MyClass class.

28. Describe the ‘Never’ type in Swift.

The Never type is a special type introduced in Swift 2.0. It represents a value that will never be returned or a function that will never finish normally. It is useful in scenarios where a function always results in a crash, an infinite loop, or throws an exception that doesn’t allow the code to continue execution.

Example of Never type:

func fatalErrorFunction() -> Never {
    fatalError("This function will always cause a crash")

func infiniteLoopFunction() -> Never {
    while true {
        // Infinite loop that never exits

In the example above, the functions fatalErrorFunction() and infiniteLoopFunction() are marked as returning Never. This means that they will never return a value. Instead, they will lead to a crash or be stuck in an infinite loop, respectively. The Never type is useful in cases where you want to explicitly indicate that a certain code path is unreachable and should never happen.

29. How does @escaping closure work?

In Swift, a closure is said to be @escaping when it outlives the function that has received it as an argument. In other words, an @escaping closure is stored outside the function’s scope and can be executed at a later time, possibly after the function has returned.


typealias CompletionHandler = () -> Void

func performAsyncTask(completion: @escaping CompletionHandler) { {
        // Perform some asynchronous task
        // ...

        // Call the completion closure when the task is done

In this example, the function performAsyncTask takes a closure completion as an argument, marked with @escaping. The function schedules a task asynchronously on a background queue and calls the completion closure when the task is completed.

Since the closure is escaping the function’s scope, it must be explicitly marked as @escaping. This prevents issues with the closure trying to access variables that no longer exist once the function has returned.

30. How can you utilize high-order functions in Swift?

High-order functions are functions that take other functions as arguments or return functions as results. In Swift, high-order functions are built into the standard library and are powerful tools for working with collections and performing functional programming tasks.

Some commonly used high-order functions in Swift include:

  1. map: Transforms each element of a collection using a provided function.
let numbers = [1, 2, 3, 4, 5]
let squaredNumbers = { $0 * $0 }
// squaredNumbers: [1, 4, 9, 16, 25]
  1. filter: Creates a new collection with elements that satisfy a given condition.
let numbers = [1, 2, 3, 4, 5]
let evenNumbers = numbers.filter { $0 % 2 == 0 }
// evenNumbers: [2, 4]
  1. reduce: Combines all elements of a collection into a single value using a given function.
let numbers = [1, 2, 3, 

4, 5]
let sum = numbers.reduce(0) { $0 + $1 }
// sum: 15
  1. sorted: Returns a new array with the elements sorted according to a provided sorting closure.
let numbers = [3, 1, 4, 2, 5]
let sortedNumbers = numbers.sorted { $0 < $1 }
// sortedNumbers: [1, 2, 3, 4, 5]

MCQ Questions

1. What does iOS stand for?

A) Internet Operating System
B) iPhone Operating System
C) Intelligent Operating System
D) iOS doesn’t stand for any acronym.
Answer: B) iPhone Operating System

2. Which programming language is primarily used for iOS app development?

A) Java
B) Swift
C) Python
D) C++
Answer: B) Swift

3. What is the main integrated development environment (IDE) used for iOS app development?

A) Xcode
B) Visual Studio
C) Eclipse
D) Android Studio
Answer: A) Xcode

4. Which architecture is commonly used for iOS app development?

A) MVC (Model-View-Controller)
B) MVVM (Model-View-ViewModel)
C) MVP (Model-View-Presenter)
D) MVI (Model-View-Intent)
Answer: A) MVC (Model-View-Controller)

5. What is the main app distribution platform for iOS?

A) Google Play Store
B) Mac App Store
C) App Store
D) iTunes Store
Answer: C) App Store

6. Which framework is used for user interface development in iOS?

A) UIKit
B) SwiftUI
C) Core Data
D) Core Animation
Answer: A) UIKit

7. Which of the following is a database framework used in iOS?

A) SQLite
B) MongoDB
D) PostgreSQL
Answer: A) SQLite

8. What is Core Data in iOS?

A) A framework for creating user interfaces
B) A database framework for data persistence
C) A networking framework for API communication
D) A security framework for encryption
Answer: B) A database framework for data persistence

9. Which of the following is a notification framework in iOS?

A) Core Data
B) Core Location
C) Core Animation
D) UserNotifications
Answer: D) UserNotifications

10. What is the primary method for handling user input in iOS?

A) Gestures
B) Voice commands
C) Physical buttons
D) Touchscreen
Answer: D) Touchscreen

11. Which authentication framework is commonly used in iOS app development?

A) OAuth
B) Firebase Authentication
C) Keychain Services
D) JWT (JSON Web Tokens)
Answer: C) Keychain Services

12. Which of the following is a cloud storage service provided by Apple for iOS?

A) iCloud
B) Google Drive
C) Dropbox
D) OneDrive
Answer: A) iCloud

13. Which programming paradigm is primarily used in iOS app development?

A) Object-Oriented Programming (OOP)
B) Functional Programming (FP)
C) Procedural Programming
D) Aspect-Oriented Programming (AOP)
Answer: A) Object-Oriented Programming (OOP)

14. Which framework is used for network communication in iOS?

A) Core Bluetooth
B) Core NFC
C) Alamofire
D) URLSession
Answer: D) URLSession

15. Which programming language was predominantly used for iOS app development before Swift was introduced?

A) Objective-C
B) C#
C) Java
D) Ruby
Answer: A) Objective-C

16. Which of the following is an architectural pattern used in iOS app development for decoupling components?

A) Singleton
B) Factory
C) Dependency Injection
D) Proxy
Answer: C) Dependency Injection

17. Which framework is used for multimedia playback in iOS?

A) Core Audio
B) AVFoundation
C) Core Image
D) Core Media
Answer: B) AVFoundation

18. What is the purpose of Interface Builder in iOS app development?

A) To write code for app logic
B) To design user interfaces visually
C) To test and debug apps
D) To analyze app performance
Answer: B) To design user interfaces visually

19. Which of the following is a framework used for augmented reality (AR) development in iOS?

A) ARKit
B) Core ML
C) SceneKit
D) Metal
Answer: A) ARKit

20. Which tool is used for performance monitoring and debugging in iOS app development?

A) Instruments
B) Xcode Profiler
C) Crashlytics
D) Firebase Performance Monitoring
Answer: A) Instruments

21. Which of the following is a user interface testing framework for iOS?

A) XCTest
B) Appium
C) Espresso
D) Detox
Answer: A) XCTest

22. Which of the following is a security feature provided by iOS?

A) App sandboxing
B) SSL encryption
C) Face ID
D) All of the above
Answer: D) All of the above

23. Which of the following is a background processing framework in iOS?

A) Core Animation
B) Core Graphics
C) Grand Central Dispatch (GCD)
D) Core Motion
Answer: C) Grand Central Dispatch (GCD)

24. Which of the following is a machine learning framework in iOS?

A) ARKit
B) Core ML
C) Vision
D) Metal Performance Shaders
Answer: B) Core ML

25. Which framework is used for accessing device sensors in iOS?

A) Core Location
B) Core Motion
C) Core Data
D) Core Bluetooth
Answer: B) Core Motion

26. Which of the following is a framework for working with Apple Pay in iOS?

A) Core NFC
B) Core Data
C) PassKit
D) Core Graphics
Answer: C) PassKit

27. Which of the following is a framework for working with maps and location services in iOS?

A) Core Data
B) Core Graphics
C) Core Location
D) MapKit
Answer: D) MapKit

28. Which of the following is a framework for working with user interfaces in iOS?

A) Core Animation
B) Core Bluetooth
C) Core Graphics
D) Core Text
Answer: A) Core Animation

29. Which tool is used for app distribution and management in iOS?

A) App Store Connect
B) TestFlight
C) Firebase App Distribution
D) HockeyApp
Answer: A) App Store Connect

30. Which of the following is a framework for working with machine learning and neural networks in iOS?

A) Core NFC
B) Core ML
C) Vision
D) Metal Performance Shaders
Answer: B) Core ML

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